40km and below, much more lift generated, you'll skim off the upper atmosphere and not drop down in the the peak heating zone till you've slowed waay down. It doesn't magically disappear when you point prograde, and there is still a noticeable amount of drag at 50km plus. Um, hi BahamutoD, loving the cockpit but I had a problem, once I realized ksp was crashing because I exceeded the ram usage, I got the textures in half-res and suddenly the rasterprop navball stopped showing on the mk22, I trought it was the rasterprop at first but seeing as it works fine on stock parts made it clear. First transfer pilot from command pod to. Also, most of it is parasite drag, unaffected by angle of attack. I use MK1 Crew CABIN which has no side doors all the time for rescue (tourist, XP.) missions due to small weight. Its powerful reaction wheels are useful for big spaceplanes. The properties of this cockpit fit its role well. In FAR, L/D ratio it steadily declines as you increase from mach 1.5 no matter how well area ruled your ship is and no matter how much you sweep back the wing. The Mk3 Cockpit is larger, supports one more Kerbal, and carries more monopropellant than the Mk1-3 Command Pod, and has a mass of 3.9 t compared to the Mk1-3 Command Pods 2.72 t. Drag reduces drastically when you point prograde and is virtually nonexistent above 30km. It lands at 62 m/s (120knots) which is very fast compared with stock aero, but at mach 1.5 i'm struggling to hold the sucker down, it wants to climb over 20km !Īlso, in stock aero, lift drag ratio is constant from mach 1.7 out to orbital velocity. In stock aero, there is too much lift at low speeds (supersonic, fuel laden aircraft coming in to land at the speed of a Cessna 172) and not enough at high speed. With over 800 million mods downloaded every month and over 11 million active monthly users, we are a growing community of avid gamers, always on the hunt for the next thing in user-generated content. Re-entry is easier in Ferram, because it obeys the law that lift quadruples when you double the speed. CurseForge is one of the biggest mod repositories in the world, serving communities like Minecraft, WoW, The Sims 4, and more. (For added immersion, install flag mod World Aircraft Insignia by ChaseAEd and add real airforce roundels to your planes).Fecyk Inspired by your example I've started a career game with Ferram Aerospace, Real Fuels, Real Engines and Advanced jet engine. Enjoy the experience of being a real Kerbal Airforce pilot! Just swap the nuke out for some conventional bombs, and add back some of those turrets! (see below).īuilt with 75 of the finest parts, and to precise scale, using appropriate weapons, systems and textures wherever possible.ĪedsPlanes are replicas of historic aircraft built as accurately as possible, and usually to 1:1 scale. This variant is also representative of B29s used in the Korean War. Good luck getting clear after dropping it! This model has been put together to represent the silverplate variant, with fewer defensive turrets and single bomb-bay to accommodate a large nuclear bomb. SILVERPLATE variant with fewer defensive turrets, delivered the Hiroshima and Nagasaki atomic bombs. Kerbal Space Program Sandbox game Space simulator Gaming Sim game comments sorted by Best Top New Controversial Q&A Add a Comment. Heavy bomber used by the USA during WW2 and the Korean War.
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